With the use of a printed book and augmented reality practices, and by touching printed “buttons” on the book’s pages with their fingers, visitors are provided with additional information on the screen in front of them, as well as images, sounds and videos, which turn the educational process into a game.
The application was presented in the European conference of Science Centres and Museums ECSITE in 2015, at the GSRT booth during the 81st Thessaloniki International Fair, as well as at the “Researcher’s Night 2016” that took place at the National Center for Scientific Research Demokritos in Athens.